Get the boxes into place and then reach the goal...
But these boxes are shy and will try to hide when you make eye contact with them!
Featuring 35 levels and 4 different types of boxes.
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Get the boxes into place and then reach the goal...
But these boxes are shy and will try to hide when you make eye contact with them!
Featuring 35 levels and 4 different types of boxes.
A 100-level pack of some of the puzzle design I'm the most proud of.
Alphababa is known for being challenging and rewarding.
The difficulty level picks up after completion of the main game, but always strives to be fair - if you've played through the main campaign you have all of the tools needed to solve it.
100% completion of the pack is very difficult.
Persistence is a modded levelpack based around the custom property "Persist", which lets you bring objects and rules between levels.
Extreme meta puzzles ensue.
Also features my biggest custom ending yet.
Created for a competition with the theme "Cog In The Machine". This pack makes heavy use of modded code for gameplay and to tell a story.
It was a peaceful day in the City Of Golem... That is, until the evil wizard Me stole the Gem Of Control! He began using it to control the minds of everyone in the kingdom. It's up to you! Use your power of free will to stop Me and save your friends from becoming automatons!
It should be easy. All you have to do is follow the arrows.
An exploration of what the game would be like if you couldn't enter boxes.
Boxes can still be manipulated through other means, and a surprising amount of depth still emergences.
Consists of 11 levels.
A small collection of levels for one of my favourite puzzle games.
Focuses on interactions that weren't fully explored in the main game.
Consists of 6 levels that can be played in any order, but the roughly intended order is:
"Mirror, mirror", "Revolving Fortune", "Frosty Shore", "Surplus Island", "Bean Not Afraid", "Tip the Scales"